Years before a single rule was written, the World of Nesloke already had nations with real histories, factions with real conflicts, and a magic system with real rules.
The Nesloke TTRPG is coming to Kickstarter in Fall 2026. Read about the game below, then head to the Kickstarter page to follow the campaign and get notified the moment it goes live.
Follow on Kickstarter — Get Notified at LaunchThe continent of Nesloke is home to nations in tension. Shanderon, the primary campaign setting, sits at the center of an active conflict with the aggressive nation of Giljair. To the north, Nylorac watches everything, the most powerful nation on the continent. Beyond them lie Bastrone, Penora, Shilmeer, The Mahi, and the Desert of Lost Souls.
This is not a generic fantasy backdrop. Every nation has a reason to exist. Every conflict has a history. The world was built with care and intention, and this game lets you step inside it.
Primary campaign setting. At war with Giljair.
Aggressive nation driving the central conflict.
The most powerful nation. Watches everything.
A nation beyond the known center.
A nation beyond the known center.
A nation beyond the known center.
A nation beyond the known center.
A place no one enters willingly.
Across the continent, one in five hundred people are born different. They are called the Potezen, and each carries a singular power, not a menu of abilities, but one focused gift that defines everything they can do. A Mover cannot call fire. A Caster cannot read minds. That is not a limitation. That is the point. In Nesloke, power is not collected. It is mastered.
Commands objects with thought alone
Bends what others see, hear, and believe
Enters the minds of others
Glimpses what has not yet happened
Weaves enchantments into objects and people
Wields fire, ice, lightning, and more
Reshapes the physical world with will
Nesloke gives you 12 archetypes to play. Seven Potezen magic types and five skill-based classes for those not born with power. No two archetypes play the same. Character creation in Nesloke is a genuine choice, not a cosmetic one.
In most TTRPGs, combat is a line. You wait, you act, you wait again. In Nesloke, your whole team acts together in one group turn. Players decide the order in real time. If your ally misses, you pivot. If an opportunity opens, you take it. No queue. No waiting.
Spell slots apply to spellcasters and no one else, which means half the table manages a completely different resource. Nesloke replaces that with a token economy that works identically for every archetype. Every player at the table faces the same core question: do I spend now or save for later?
Every roll in Nesloke uses a single die. The d12. A tighter number range means every bonus matters. A Difficulty Anchor of 4 is genuinely easy. A Difficulty Anchor of 11 is genuinely hard. The math stays fast and honest. One die. Every player. Every archetype. Every session.
I am KevTyler, the founder of Potezen Storytelling LLC and the creator of the World of Nesloke. I built this world from scratch over years, designing the lore, drawing the maps, and writing the mechanics to solve problems I kept running into at my own table.
I am building this independently. And I am doing it right.
Follow the Kickstarter campaign now and get notified the moment it goes live. Every follow helps bring Nesloke to the table.
Follow on Kickstarter — Get Notified at Launch